So for my first project that I wanted to do over the summer was to continue on with the space theme that we were given as a project at uni. I made a house in under 2000 tris using blueprints that were given to me from my gamer friends. The house project was a lot of fun to do not only tested my ability to model under a set limit but also my texturing abilities. See image Below:
I decided that I did not want to just finish with this and that I wanted to make a whole scene from this one house. Firstly I set about modelling a white picket fence around the outside of the house and then the drive way and pathway to compliment it. This is a wire frame of the finished result:
After this I wasen't sure what I wanted to do either I go down the route of making a whole idealic american street scene with trees and bushes to match the house but I thought this to be a bit too boring. So I decided to re-invent the space scene but this time without a space ship but rather a floating house. I started modeling the lump of earth that the house is connected to (almost like pandora-esk floating islands, except mine makes sence as it's in space =P). Here is what it looks like so far:
I modeled the ground by simply painting weights onto a grid and connecting the weight map to a push deformer. I then went onto texturing the ground - I wanted it too look as if it had just been ripped from the surface of the earth with lushous grass still growing happily ontop.
This is how far I have come. The most difficulty that I always have is how to make it look more realistic but it is a floating house in space so how realistic can I expect =P.