Thursday, 18 November 2010

Timothy the Toaster Twit - He Lives!!!


As you can see in these latest pictures I have redesigned the arms of the toaster. Before they were directly attached to the body of the toaster but I had too many problems enveloping the character as I did not want the metal part of the toaster to move when the arms moved. So instead I decided to detach the arms and give him more toy like arms that move on a pivot.
Here is a link to a turnaround of my toaster: http://www.youtube.com/watch?v=6z267W58mW4
After the turnaround I decided to start animating the toaster - so I started with a walk cycle: http://www.youtube.com/watch?v=1XAFM-9kOtg

Tuesday, 16 November 2010

Amazing Remeberance Day Pictures

Toaster Renders

After two grueling weeks of rigging - I have finally finished my rig. I have now moved on to enveloping my toaster and as you can see here there are still a few problems with the envelope that I hope to sort out soon. Not only have I started enveloping - I have tried my hand at some shape animation for the mouth and have added smile, sad and closed mouth shapes. I had a lot of fun playing around with the shape manager within XSI and advise anyone to have a go =P.

Once I have finished enveloping the Toaster I will then move on to primary animation movements to show the range of movements possible without breaking the rig.

Wednesday, 10 November 2010

Toster Advancements =D

Now that I've finished the toster concept i've moved on to the process of modelling Timothy the Toster Twit. Here you can see is a very simple low res version of my toster, I still have quite a few refinements to make on it but it's a step in the right direction.

 

I don't like th mouth at the moment and don't think that it will deform in the right manner for the kind of facial animation I am hoping to achieve.

After that base of the modelling is complete I want to move it in to Mudbox to sculpt the arms to make them more realistic.

Monday, 8 November 2010

Timothy the Toster Twit

This is a university project I am doing at the moment in which we have to model a kitchen appliance with a twist. It has to be able to emote and interact with objects…

I decided to model a toster but I wanted to mix the non organic metallic look and feel of a toster with the complete opposite look of very human realistic looking arms.

I want to keep the design simple but enforce the fact that he is very stupid =P.