Minecraft Style! I guess this is what happens when Minecraft meets Kpop.
Hi as you may have guessed my names David =D. I thought I might get on the band wagon of blogging, not too late of a starter =P. I am currently at Teesside University studying 'BA Computer Animation' and im setting up this blog to motivate me to do work and to show anyone that's interrested the work that I have been doing and will continue to do =D. SAS
Thursday, 11 October 2012
Wednesday, 10 October 2012
Minecraft Style Gangnam Style Parody
I have been doing lots of little projects here and there and here is a new little one that I have fun with. The purpose of this project was to teach myself the basics of tracking and compositing in a 3D character. Here is a playblast of the character perfectly tracked into the footage:
The next step is to, refine the animation, add shadows and lighting and finally the all important music track =D.
Friday, 22 June 2012
The Greenwich + Dockland Festival
I have just finished doing some work for the Greenwich + Dockland Festival. The huge event will be in the theme of Prometheus in the midst of the London 2012 Olympics. The festival will take place in Greenwich Park. I have helped develop a building projection light show that will light up Queens house at the north of Greenwich park.
The event will be taking place at 10pm on the 22nd August. It is free so please come along =D.
More information and directions to the event here: http://www.festival.org/whatson/1/prometheus-awakes/
Thursday, 3 May 2012
End of my final year at University
Hi, I am finally finished. Well almost. It has been a painful and fun journey but not long until I am out in the big bad world.
Please visit my new portfolio website here: www.dtwatson.co.uk
It has taken quite a bit of time to set up and I wanted a minimalistic look so I hope you all like it. Please feel free to send me an email and you can also see my showreel here:
I will also be at Expotees which is a huge graduate show that showcases many of the Universities best work and I have been selected. Here is a quick blurb from Teesside University:
ExpoTees is an annual showcase of students’ projects demonstrating innovation, research and development in a wide range of computing subjects – from advanced computer technology to those centred on entertainment.
ExpoTees 2012 will take place on Wednesday 9 May 2012, 1.00pm – 7.00pm, in the brand new building of the Darlington Campus.
For more information about ExpoTees, please visit their website :
http://www.tees.ac.uk/schools/scm/expotees/
I hope you like my reel and I will see you very soon as I already have a number of projects that I am ready to get my teeth sunk into.
Monday, 5 March 2012
Houdini Problems
Friday, 2 March 2012
Explosion Render
Here is my fully rendered explosion simulation. I managed to optomise the scene to get the explosion to render 8 frames in an hour which was a huge improvement from 1 frame ever 5 hours.
Monday, 27 February 2012
Explosion Test
[[posterous-content:pid___0]]Here is a render of a frame from an explosion I made using Houdini's powerful Pyro FX tools. This image took about 30 minutes to render at 1920x1080 on low quality settings and using depth mapped shadows 512x512. I unfortunately do not have the luxury of a render farm so I am trying to find as many ways as possible to optimise the explosion in order to reduce render times.
Houdini works with LowResolution and UpResolution simulations. The workflow being that you are able to quickly get the simualtion looking the way you want before switching the simulation to UpResolution to render it out. I have had many problems with this the main being that the render times sky rocket and is not feasible to achieve on my lone PC.
I am going to continue to try and find ways to change this but at the moment I am limited to a Lower Resolution render and I cannot use Ray Traced shadows. This obviously makes the simulation look worse but there is little I can do at this stage.
Truck Lighting Test
Monday, 20 February 2012
Simulation Tests
Here is a simulation showing how the front windscreen would break once hit with the initial force of the impact.
Saturday, 11 February 2012
Texturing Part 2: close to final design
Here are a few photos showing the truck from various angles. The texturing phase is almost done now. Just a few refinements and bump maps to be added.
Texturing
The next major step for the project was to begin the texturing of the truck. To start with I assigned different materials to different components on the truck. These grouped components will have individual texture space. I have decided to go for a green and white colour scheme and have designed a logo to go on the side.
Tuesday, 7 February 2012
Animex
I am currently at the Animex Animation and Games festival - http://www.animex.net/
This is a superb event with talks from many of the Industry leading companies.
Will not be able to upload much this week but will keep you posted soon!
Tuesday, 24 January 2012
Modeling. Phase 3
Tuesday, 17 January 2012
Pre-Vis mark 2.
This is the next refinement of my Pre-Vis. I got a lot of feedback as how to improve from my original Pre-Vis. From the most basic, the rule of thirds. In my original Pre-Vis I had my horizon line in the middle of the screen, this results in a boring and less stimulating shot. So in this previs I have moved the horizon line to the botto, third of the screen and have also changed the ending camera to bring the viewer more into the action.
Modeling. Phase 2
Here is a quick update to show the progression of the tanker model. As you can see he majority of the front is done now and I am now moving onto the back of the cab where the container will connect to. I have also started the base model for the oil container.
Wednesday, 11 January 2012
First Pre-Vis
I want to get the story of my piece across early on and I know that in the Visual Effect industry Pre-Visualisation is key to working out the main stages of the shot and as a fast and cheap way to set up camera angles and show progression to clients. So here is my first Pre-vis:
Monday, 9 January 2012
Modeling; Phase 1 of many.
As I had all the blue print views sorted out I could delve straight into the modeling phase.
As you can see here, I decided to start by modeling the largest structures to give some shape to the truck as quickly as possible. This allowed me to get the basic curvature a scale of the truck from an early stage.I then decided to move on to modeling the front of the cab as this was the clearest section on the blueprints model from and it kept me motivated by seeing how cool it was starting to look =D.
There are a few sections that I might need to break apart as my edge loops seem to be bunching up in parts and are too spread apart in others. I will quickly be able to see these errors by adding a highly specular material to my model. I will do this at various stages of the modeling process as a simple and fast quality control.
Thursday, 5 January 2012
Textures and Reference
As this animation was going to be in a more realistic style than cartoony I needed to get really good reference material not only to model from but to use as textures to get the tiny scratches, scuff marks and dirt that are so hard to mimic by simply painting in photoshop. I went on fun little journey to the local motorway service station to get some really good reference images.
These images are perfect for what I need, now I can start modelling =D.Wednesday, 4 January 2012
Truck Design and Choices
My next step is to choose what type of truck design I want to model and subsiquently blow up. As seen in my moodboards I have look at many different tankers.