Hi as you may have guessed my names David =D. I thought I might get on the band wagon of blogging, not too late of a starter =P. I am currently at Teesside University studying 'BA Computer Animation' and im setting up this blog to motivate me to do work and to show anyone that's interrested the work that I have been doing and will continue to do =D. SAS
Tuesday, 24 January 2012
Modeling. Phase 3
Tuesday, 17 January 2012
Pre-Vis mark 2.
This is the next refinement of my Pre-Vis. I got a lot of feedback as how to improve from my original Pre-Vis. From the most basic, the rule of thirds. In my original Pre-Vis I had my horizon line in the middle of the screen, this results in a boring and less stimulating shot. So in this previs I have moved the horizon line to the botto, third of the screen and have also changed the ending camera to bring the viewer more into the action.
Modeling. Phase 2
Here is a quick update to show the progression of the tanker model. As you can see he majority of the front is done now and I am now moving onto the back of the cab where the container will connect to. I have also started the base model for the oil container.
Wednesday, 11 January 2012
First Pre-Vis
I want to get the story of my piece across early on and I know that in the Visual Effect industry Pre-Visualisation is key to working out the main stages of the shot and as a fast and cheap way to set up camera angles and show progression to clients. So here is my first Pre-vis:
Monday, 9 January 2012
Modeling; Phase 1 of many.
As I had all the blue print views sorted out I could delve straight into the modeling phase.
As you can see here, I decided to start by modeling the largest structures to give some shape to the truck as quickly as possible. This allowed me to get the basic curvature a scale of the truck from an early stage.I then decided to move on to modeling the front of the cab as this was the clearest section on the blueprints model from and it kept me motivated by seeing how cool it was starting to look =D.
There are a few sections that I might need to break apart as my edge loops seem to be bunching up in parts and are too spread apart in others. I will quickly be able to see these errors by adding a highly specular material to my model. I will do this at various stages of the modeling process as a simple and fast quality control.
Thursday, 5 January 2012
Textures and Reference
As this animation was going to be in a more realistic style than cartoony I needed to get really good reference material not only to model from but to use as textures to get the tiny scratches, scuff marks and dirt that are so hard to mimic by simply painting in photoshop. I went on fun little journey to the local motorway service station to get some really good reference images.
These images are perfect for what I need, now I can start modelling =D.Wednesday, 4 January 2012
Truck Design and Choices
My next step is to choose what type of truck design I want to model and subsiquently blow up. As seen in my moodboards I have look at many different tankers.