[[posterous-content:pid___0]]Here is a render of a frame from an explosion I made using Houdini's powerful Pyro FX tools. This image took about 30 minutes to render at 1920x1080 on low quality settings and using depth mapped shadows 512x512. I unfortunately do not have the luxury of a render farm so I am trying to find as many ways as possible to optimise the explosion in order to reduce render times.
Houdini works with LowResolution and UpResolution simulations. The workflow being that you are able to quickly get the simualtion looking the way you want before switching the simulation to UpResolution to render it out. I have had many problems with this the main being that the render times sky rocket and is not feasible to achieve on my lone PC.
I am going to continue to try and find ways to change this but at the moment I am limited to a Lower Resolution render and I cannot use Ray Traced shadows. This obviously makes the simulation look worse but there is little I can do at this stage.